Monday, 17 February 2014

A Protagonist’s Moment of Realisation

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At some point in a story a character will realise that he’s got to do what he’s got to do. There’s no turning back.

This can happen at any time. On the first page, just before the climax, or anywhere in between—it doesn’t really matter as long as it makes sense within the story. The important thing is for the reader to see this moment so they understand how the character feels and why.

It isn’t enough to just assume the character’s reasons will be taken for granted or accepted without question.

Monday, 10 February 2014

Lifting Characters Off the Page

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Sometimes a character is born fully-formed. You know them as well as a member of your family and you don’t need to figure out what they think because they’re more than happy to tell you.

Other times, the character just sits on the page, lifeless and uncooperative.  You can write up a biography, have a folder full of background details and still they’re no more alive than a robot.

Creating a character that’s more than just a bag of bones is key to making a story live and breathe. But characters don’t always appear with an interesting personality and unique voice all ready to get the adventure underway. You can give them all the quirky habits and dark secrets you want, but when it comes to carrying the story from your imagination to the reader’s, something feels a little flat.

So, how can you get your characters to talk to you, and how do you make sure that what they have to say is worth reading about?

Monday, 3 February 2014

Three Goals for Every Character

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You can break down each character’s goals into three types: professional, private and personal.

‘Professional’ refers to the job that needs to be done. A monster has to be killed, a treasure has to be found, a wedding has to take place etc. This physical goal drives the main story and gives the hero something to do.

‘Private’ is something that characters want for themselves. It may not be the main focus of the story as it doesn’t necessarily affect other characters, but a character that only acts out of pure altruism and self-sacrifice is both unrealistic and a little annoying.

‘Personal’ is more about the psychological needs of the character. Whatever flaws or hang-ups the character might have (and he should definitely have some), there will have to be a resolution or understanding reached at some point in the story. This aspect is often the most rewarding and satisfying in a novel, but also risks being the most clichéd and obvious.

These three elements are often very closely linked and intertwined, but they can also be very separate.  Both approaches have their advantages and their disadvantages.

Monday, 27 January 2014

Where Is Your Story Headed?

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When asked if he knew the ending when he started a story, E. L. Doctorow said of his process:

It’s like driving a car at night. You never see further than your headlights, but you can make the whole trip that way.

Taken in isolation that quote can seem very freewheeling and unfettered. The romantic idea of novel writing often has this sort of outlook: just set off and every time you come to a fork in the road just choose whichever path seems most appealing.

Sounds great but this is a somewhat disingenuous view of storytelling that can lead to dead-ends and pointless detours. Even the most improvisational of writers usually know the ending they’re aiming for (even if they’re not always consciously aware of it).

It’s not often you get in your car without having a destination in mind.

But at the same time, just because you know where you want to go doesn’t mean you know what you’re going to find when you get there. What it give you, though, is a framework to help create a cohesive narrative rather than a random sequence of events that might come together through happenstance and good luck.

Monday, 20 January 2014

The Long and Short of Writing the Middle

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For most of us writing the middle of the story is the most difficult part.

The middle is where insecurity tends to rear its ugly head. Is this story going anywhere? Are these characters going to hold anyone’s attention? Is it believable what I’ve got them doing?

Regardless of whether you’ve planned things out meticulously or are winging it, these insecurities usually boil down to one of two concerns:

1) Is it too short?

2) Is it too long?

It may appear that feeling the bulk of the story is rushed or that it is too drawn out are completely separate and opposite problems, but in fact they stem from the same root cause: what you’re writing isn’t holding your interest.

Monday, 13 January 2014

What a Story Needs to Begin

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When it comes to time and place, a story can start anywhere and anywhen.

I know this to be true because I read a lot of books and I’ve read plenty that open at all different points in the tale. From the day a character was born to his last words on his deathbed and everywhere in between. I’ve read books that took their time establishing the world in which they were set, and I’ve read those that have started in the middle of action with no preamble.

Many have been great. Quite a few have been terrible.

What this tells me is that where and when you start isn’t a deciding factor. Of course it makes a difference how well a scene is executed, but that is true of any scene in any part of the book.

So then what are the important things that should be included in the opening pages and why?

Monday, 6 January 2014

Choosing a Title for Your Fiction or Nonfiction Book

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Starting the year with a guest post from one of my favourite bloggers, Nutschell over at The Writing Nut. The writing group she formed, the Children's Book Writers of Los Angeles (CBW-LA), has released a collection of writing exercises and short fiction based on those exercises.  And through January 50 percent of the proceeds will go to help aid in the Philippine Relief Efforts! 

Take it away Nutschell...

Monday, 16 December 2013

The Best Way To Improve Your Writing

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There’s only so much you can get out of preparation. 

If you want to teach someone to swim there’s certainly no harm in explaining the basics to them and giving them an idea of what to expect, but when it comes down to it there’s no substitute for getting in the water.

In fact, explaining nothing and giving them a shove is often the best method. Certainly the quickest.

Will they panic and flail around making things worse? Most likely, yes. But they’ll figure it out. They won’t drown (even if it feels like they’re going to). 

With writing—and pretty much everything else—preparation only gets you to the edge of the swimming pool. The rest you can only learn by diving in.

Monday, 9 December 2013

The Logic of Illogical Characters

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It is often suggested that when writing fiction you don’t want to tell your audience the answer is 4, you want to put 2 and 2 in front of them and let them work it out.

This is a powerful way of getting them involved in the story. If they’re putting things together in their head then they’re participating in the narrative, which is what you want.

But the way logic works once people are involved is not always the same as it works in mathematics.

Sometimes 2+2=5, and when you put that in front of your audience they will want to know what the hell you mean and demand an explanation. And there’s nobody more involved than someone wanting answers.

Monday, 2 December 2013

Using Deadlines To Get That Story Finished

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If you happen to be feeling very motivated and enthusiastic about your story, then sitting down and writing it isn’t going to be a problem. 

When you’re writing as fast as you can and all synapses are firing you really don’t need any particular structure or technique to your process. You write until you can’t write anymore, and then you get up the next day and do it again.

In a perfect world with plenty of free time and no distractions there would be no excuse for not getting those words onto the page. But things don’t always work out that way and most of us find plenty of reasons to give up and watch TV instead.

One method you might find useful if, like me, you’re not always delighted by the prospect of sitting at the computer with no end in sight, is to set yourself deadlines. Not just one, but many. 
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