Every story is a series of events that hopefully
lead from one to another. Something happens and because of that other actions
need to be taken.
But even when thing logically follow on from one to
the next, that doesn’t necessarily make for an interesting story. Just because
there’s a good reason for what a character’s doing, that isn’t necessarily enough
to make it worth reading about.
You can very easily get into a groove that turns
into a rut. What the character needs to do next seems so obvious the writer
doesn’t take a moment to consider whether that’s a good thing.
While real life reactions often need to be avoided
because they make the story undramatic (you find a dead body, you phone the
police and that’s the end of that) you also have to be wary of common fictional
situations (you find a dead body, you decide to hunt down the killer).
Even though you have a cause (he killed my child!)
and an effect (I will hunt him down and kill him!) that isn’t a normal reaction
(unless you’re Liam Neeson, of course).
It can feel like an appropriate response because
you’ve seen it so many times in other stories. Often with a convoluted
justification for a sudden single-minded obsession.
But even if the character has an excellent reason
to do the familiar thing, the reader doesn’t have to respect your well
established cause and effect if it’s obvious or predictable.
That’s not to say there shouldn’t be a strong
causal relationship between events in a story—there definitely should—but that
alone won’t make a dull story entertaining.
It can becomes so obvious how things are going to
pan out that in some cases writers forget to mention it on the page.
Jane is having trouble with a guy at work but the
writer knows that the Creep is actually misunderstood and has his own problems,
but he really likes Jane in a good and healthy way, as she’ll discover by the
end of the story. Then one day Jane is in trouble and Creep comes to her rescue
and so she discovers the truth about him... but hold on. If the meanest, most
disagreeable guy at work who makes your life a misery suddenly turns up when
you’re in trouble and offers to help are you just going to trust him?
If he seems smarmy and arrogant and sexist in the
office, do you just think, “Let’s see where this leads”?
Of course, the writer knows it’s going to turn out
all right, and to be honest so does the reader. Because these things always go
the same way in these kinds of stories. But if you can get away with loose and
vague cause and effect, the likelihood is that’s because it’s clichéd and
predictable.
It isn’t just about sorting things out so it’s
clear why the character is doing what they’re doing, it is also about making
that cause and effect feel valid and engaging.
To do this requires stopping the narrative and
considering what else the character might do in the current scenario. Why are
they choosing this particular path? Is it because it was the first thing to
come to mind? Because it’s what anyone would do in that situation? Because it’s
what characters in this genre always do?
Those approaches can work, it’ll make sense, but
they won’t lift a story above mediocrity.
Once you understand the need for cause and effect
in story, the next step is to make those cause and effect relationships as
interesting and powerful as possible.
The girl who accepts a lift from the office creep
because her car broke down and it’s raining is a weak set up. If she’s
desperate to get to her Dad’s hospital bed before he passes away, you might
believe why she takes a chance.
And it’s not just the main character whose motivations
need to be worked on. The Creep who’s horrible to the pretty girl in the office
because he thinks she’s stuck up and mean won’t just pull over and offer her a
lift because she’s standing by the side of the road. Again, very weak. But if
he happened to overhear the phone call from the hospital, then he might.
Which brings up another side of cause and effect.
What we think is the cause of something doesn’t always turn out to be so. In the
above case I might not want the reader to know Creep’s reason for helping her
until later. But that doesn’t mean I should leave a void and just move on,
although this is what often happens in WiPs.
If it’s abnormal behaviour then the POV character
would be aware of it and question it, either internally or out loud. And if
that happened, Creep wouldn’t just change the subject or stare out of a window
without answering, he’d lie. And what you end up with is people dancing around
what they really mean and how they really feel: the basis of drama.
If you don’t want to reveal the reason for
something you can’t just leave it out until later, you have to replace it with
something else. A lie, a secondary explanation (that’s true, just not the whole
truth) or some other form of misdirection.
Cause and effect can provide much more than basic reasons
for actions, it can be used to generate a lot of the drama in a narrative. Why a
character does what they do is one part of it. What other characters believe is
the reason is another. The true reason is a third. The way the reasons change over
the course of a story is yet one more. Making
an unexpected or unlikely reason feel believable is a trickier approach but one
that can feel very satisfying if it’s pulled off.
But what it comes down to is looking at the causal relation
between scenes and events and asking yourself, What else could happen here?
If you found this post useful please give it a retweet. Cheers.
18 comments:
A lie sounds like a good way to make it more interesting.
As with any situation, you have to stop and think 'what if?' That can lead to a much better effect.
@alex - it can be tempting to move on as soon as things make sense, but usually you get more if you dig a little deeper.
It is hard to make all those events useful and interesting.
.....dhole
I read recently that in between scenes...don't think 'And then...', think 'but'. That makes a big difference to a story.
Thanks for the post.
@Donna - Can't argue with that.
@Denise - but then and therefore... is better than this then this then this.
Thanks for the reminder to go deeper.It's so easy to fall back on the cliched reactions.
@Lynda - yvw
Thanks for the tip/reminder to make things more interesting. The cause and effect in the story need not always make for an interesting read. They can look contrived if not done well. I agree with you that its important to make those cause and effect relationships as interesting and powerful as possible.
In a recent writing workshop I attended by Donald Maas, he had us take a scene and come up with a different way for it to unfold. Then disregard that and come up with another way. Then disregard that and come up with a third way. That was the story he wanted told.
Kim, that was some great advice!
Super useful post, as usual, Mooderino :)
@Rachna - as with any technique understanding the basics is only the first step.
@Kim - I'd love to do a workshop with Donald Maass, his ideas make a lot of sense.
@Damyanti - thanks.
Great post. Sometimes motivations make sense to us because we want them to, not because they do to other people. Yay for betas willing to speak up!
Good point! Stories that follow the (unrealistic) conventions of other stories may be acceptable to people who don't read much (and thus haven't seen those conventions as many times), but they sure feel stale to people who DO read a lot. Thinking about cause and effect is a good way to "sneak up" on your own story and test it for cliched conventions.
@Donna - god bless the betas.
@Anna - can be tempting to settle for what you can get away with, but so much more rewarding to go a little deeper and come up with something unexpected.
Interesting post and great points. One can never learn too much! Thanks. Tweeted.
@Calisa - thanks very much!
Great points, Moody! Motivations have to be very clear thruout, and doubts have to be questioned or we lose that respect for the characters. I like how you clarify cause and effect. Makes perfect sense.
@Pk - cheers.