Showing posts with label scene. Show all posts
Showing posts with label scene. Show all posts

Monday, 18 May 2015

Maximising Want-To-Know Value

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When someone is reading a story they are assigning a value to what they are reading. This value can be anywhere from ‘I have absolutely no interest in this’ to ‘I have to know what happens next, sleep be damned’. Obviously you want them to be nearer one end of the scale than the other.

While it’s impossible to have a story where the reader’s engagement is turned up all the way to 11 from beginning to end, there are ways to help you get the most out of a scene, no matter what the premise might be.

Action, conversation, or even a familiar set up that’s been written about a zillion times before— they can all be vastly improved if the reader actively wants to know what’s going on. And there are ways you can help nudge them in that direction.

Monday, 8 September 2014

When A Scene Isn’t Working

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There comes a time when you have to face facts. You’ve tried to convince yourself that scene where your main character goes back to her old house and stares at it for four pages is a good scene, an important scene where the reader learns things they need to know, but... it just isn’t a very interesting scene.

You know this because none of the people who’ve read it have ever said anything good about it. Quite a few have said bad things about it. And most have not mentioned it at all. You could take their silence as a sign they’re okay with it, but do you really want to write a story that’s just okay?

So, something’s got to change.

Monday, 20 May 2013

Things A Scene Needs

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Each character in a scene needs a goal. Obviously the main character’s goal is the most important, but every character should be aiming for something, and those goals should be acted on and in doing so affect one another.

This doesn’t just refer to the protagonist/antagonist relationship, it should be true of all characters in a scene.

Thursday, 29 November 2012

When A Scene Isn’t Working

19comments



There comes a time when you have to face facts. You’ve tried to convince yourself that scene where your main character goes back to her old house and stares at it for four pages is a good scene, an important scene where the reader learns things they need to know, but... it just isn’t a very interesting scene.

You know this because none of the people who’ve read it have ever said anything good about it. Quite a few have said bad things about it. And most have not mentioned it at all. You could take their silence as a sign they’re okay with it, but do you really want to write a story that’s just okay?

So, something’s got to change.

Monday, 16 July 2012

Writing A Bottle Scene

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There are times in a story when not much is going on. Your character is isolated or apart from everyone else, away from activity or the main plot.

Readers may find this sort of scene dull or pedestrian and the suggestion will be to zhoosh it up somehow. This advice will most times be right. However, sometimes you want a scene to be low key or concentrated down to a few ingredients.

There’s nothing wrong with this, often the strongest character moments come in the quieter moments. But that doesn’t mean you should have long scenes over a cup of coffee and endless banter, nor does it mean you need a bomb on a bus and SWAT teams flying in through windows to make it exciting.

One of the best ways to see how to make the most of a limited situation is to take a look at what TV shows call a ‘bottle episode’.

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