Monday, 15 October 2012

Characters Should Think Progressively

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Written fiction allows access to a character’s mind in a way that no other medium can. What someone thinks often gives a new perspective on events, can reveal aspects you hadn’t considered, or add depth to the way you perceive a character.

Often this is presented as a snapshot of the character’s current state of mind. This is what’s happening, and this is what the MC thinks about it. But what makes a character interesting isn’t just who they are or what they do, it’s how they get there.

And while ‘it’s the journey not the destination’ may seem obvious, knowing exactly which part of the journey is the interesting bit may not.

Thursday, 11 October 2012

Putting Emotion In Story

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The travails and adventures of your characters should have more than a superficial effect on the reader. Ideally, the impact should be somewhere between enthralling and devastating.

But how do you convert words on a page to tears in eyes, lumps in throats or hearts in mouths?

There are two basic ways to transfer emotion from page to reader: sympathetic and empathetic.

Monday, 8 October 2012

Story Is A Drug

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Making the reader want to know what happens next in a story is an excellent way to get them to turn the page and keep reading. But that’s not what hooks readers.

Curiosity will only provide part of the glue that makes readers stick with a story. The truth is even if the reader knows what happens next, if they’ve read it before, seen it before, heard spoilers, know the original version... they can still enjoy it.

But if you already know what happens in a story, why is it still worth reading?

Thursday, 4 October 2012

Chapter One: The Casual Vacancy

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This is another of my posts on how a successful author hooks the reader at the start of the story, what information she feels is necessary at this point and how she approaches things like POV, character and voice (other first chapter I’ve analysed can be found here: Chapter One Analyses).

I chose The Casual Vacancy by JK Rowling partly because it’s in the news, but also because it was a good opportunity to see how an author goes about winning over readers who might be sceptical or wary of her attempt at a new genre.

Monday, 1 October 2012

Story Structure is Simple

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Sure, a story needs a Beginning, Middle and End, but apart from that what else do you need to build a satisfying and effective story structure?

The answer is simple: Nothing.

In the same way that the four building blocks of DNA enable the creation of all life on Earth, so B, M and E, if positioned, combined and repeated correctly, can produce an endless variety of story.

Monday, 24 September 2012

Cliffhangers For Unscrupulous Writers

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The dirty secret about cliffhangers is that they work.

Whether they’re corny, cheesy, clichéd, obvious, predictable or downright contrived.

Sure, you may well get called a hack and a cheap manipulator, but cliffhangers only guarantee the reader will cross the chapter break, they don’t guarantee they’ll like what they find when they get there.

Obviously, it would be preferable if writers used this technique for good instead of evil. But we all know that's not how cliffhangers are used for the most part. Anyone with a television set can see the abuse and misuse they are put to nightly. Still, it’s worth having this weapon in your arsenal. How you use it is your affair.

Monday, 17 September 2012

Dialogue Clinic

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Dialogue is one of the most important parts of a story. Readers will skim through everything else, but rarely will they skip over dialogue. It’s engaging, it’s fun, it brings a story to life. Plays, movies, radio are all constructed around speech.

Turning functional dialogue into something more, something that rivets and entertains, is difficult. It would be great if we could just listen to people talking and naturally condense it into sparkling dialogue—and some people do have that facility—but for most of us it takes a bit more effort.

The following three areas are key to good dialogue. You can ignore them all and still write engaging dialogue, but it’s a lot easier if you keep them in mind.

1. Saying exactly what you mean is boring.
2. People agreeing makes for terrible conversation.
3. What you say is more important than how you say it.

Monday, 10 September 2012

Good Endings Are Hard To Find

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Readers want you to tie up all the loose ends, bring things to a close, make it satisfying and logical, and they want it to feel right.

And they don’t want to hear any nonsense about realism and how sometimes in life there is no answer, no proper endings, no closure. But then, ending a story isn’t about realism.

And they all lived happily ever after... What the hell does that even mean?

The end is just a place for passengers to disembark. Journey’s end. But what you need to have achieved in order to call it an ending isn’t always so obvious.

Monday, 3 September 2012

A Writer’s Reasons For Falling In Love

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If your story has two (or more) people who fall in love, it’s easy to explain away those feelings in vague terms. She was beautiful, he had amazing eyes, it felt like he’d known her all his life, her heart skipped a beat and she just knew he was the one etc. etc. etc.

Although those sorts of reasons are perfectly believable and exist in real life as well as in numerous works of fiction, there is still a sense that the writer doesn’t really have much of an idea of why these particular people hooked up, or even what love really is. Readers make allowances for it because they don’t really know either. But just for fun I thought I would try to make a list of non-vague reasons for people to fall in love.

Monday, 27 August 2012

Resist Giving Characters A Helping Hand

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It is tempting, especially at the beginning of a story, to have things happen in a way that is convenient, just to get the ball rolling. A new guy starts at work and our heroine likes the look of him. Later that evening she’s in the supermarket doing a little shopping and who should be buying olives at the deli counter but that guy from work...

Obviously that scenario is perfectly plausible. We run into friends or work colleagues all the time. You can be visiting a foreign city, walk round a corner and bump into someone you went to school with and haven’t seen in years.

But the temptation for a writer to lend a hand, to put their character in the right place at the right time, makes it harder to get to know the character. You are in fact delaying the start of the story.
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