Monday, 16 June 2014

The Power of Story Compels You

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A story with high stakes and deadly dangers can still bore you to tears. Equally, a character folding laundry while contemplating life’s absurdities can be deeply moving and affecting.

While there’s probably more to work with if your story is about an exploding volcano than creased shirts and an ironing board, the fact that neither subject-matter guarantees how the story will be received demonstrates that whatever it is that draws readers into a tale, it isn’t just a matter of sticking a character in a perilous situation and seeing how they cope.

So what is it that grabs a reader and keeps them engaged through many hundreds of pages?

Monday, 9 June 2014

The Emotion of Changing Your Mind

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Throughout a story there will be moments where the central character will do things that are interesting, exciting, scary or whatever. These kinds of scenes where key events occur are what you build towards, and their aftermath will provide the momentum/motivation to keep the reader turning pages to get to the next one, and the one after that.

But even though the chase, the rescue, the attack on the enemy base, will be an entertaining set-piece, there is another, equally important, part of this moment: the decision to do it.

Every big scene will be preceded by the character having to choose to engage with whatever scenario they’re faced with. This choice is incredibly important, both to the character and to the reader.

Monday, 2 June 2014

The Escalation of Complications

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The worst thing a story can be is boring. A dull tale, whatever the genre, whatever the length, will be a hard sell no matter how well written.

The most common advice for making a story more interesting is to increase the conflict.

More problems, sharper tension, higher stakes. The harder you make life for you main character, the greater the interest in how they’re going to reach their goal.

This isn’t particularly revolutionary information. Both as readers and as people we know that the most interesting stories are the ones where people face the greatest adversities, so it stands to reason that the tougher you make things the better.

However, while it’s pretty clear more conflict is a good idea, it isn’t always obvious how you go about this. If you just throw everything you can think of at the protagonist it can feel unrealistic and melodramatic. Random events overwhelming a character can also overwhelm the story and shift the tone in a direction you might not have intended. So how do you make life worse for your protagonist in an organic manner?

Monday, 26 May 2014

What Motivates The Bad Guy?

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Some characters are just born bad. Serial killers, werewolves, bankers—evil is in their blood and they are driven by a compulsion to do terrible things.

But not all antagonists are out and out villains. Just because your mother stops you doing anything fun, interferes in everything you do and guilt trips you into giving up your exciting plans to go curtain shopping with her, does that mean she’s a psycho who can’t be stopped? Hmm, okay, bad example.

My point is while there are some types of characters whose motivations don’t need to be explained because they are basically insane and can’t help themselves, most of the time the person acting against your hero needs their own reasons for pursuing their goal in such determined fashion.

Monday, 19 May 2014

Uncontriving Characters

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In writing a story you want to limit the number of characters you use. Instead of your main character having one friend to commiserate with over a drink and another friend drive him to the airport, they might as well be the same person. 

Sometimes it can be obvious which jobs should go to which characters, but other times it can take a while to realise you can meld two into one. As well as making things more manageable, there are a number of useful consequences of doing this.

Fewer characters are easier to remember and makes the story easier to follow. Giving a character more than one thing to do gives them depth and complexity and generally makes them more interesting. And having familiar characters turn up in different parts of a story is something readers like.

However, simply conflating a bunch of characters into one person can come across as contrived. 

Monday, 12 May 2014

Should Secondary Characters Change?

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There are some good reasons to keep secondary characters (both friend and foe) fixed in how you represent them in a story.

A lot of these kinds of characters  aren’t going to be in the story all that much and they have specific roles to play. Whether it’s to move the plot along or reveal aspects of the main character, playing a supporting role doesn’t always benefit from too much fiddling.

You also don’t want to confuse the reader with a constantly changing cast that makes it hard to remember who’s who. Nor do you want to steal focus from the main players by going off on a tangent.

But then, you also don’t want to create a roster of one-dimensional automatons who walk on to the page to deliver the same old shtick every time, like a bad sitcom.

So how do you balance the two? And do you need to?

Monday, 5 May 2014

Digging for Writing Advice Gold

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Advice, for writing and for everything else, is situational. In some cases it applies, in some it doesn’t.

When a concisely phrased suggestion fits perfectly with what you’ve been trying to work out it can be mind-blowing. Everything suddenly slots into place. You know exactly what you need to do. Not only does it seem to give you the answer to the problem at hand, it can change the way you look at the world in general.

But advice, no matter how apropos, never applies to everything. The camera never lies, love conquers all, honesty is the best policy, they all have their exceptions and so does every other piece of wisdom.

Monday, 28 April 2014

Scene Simpatico

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http://www.deviantart.com/art/Empty-Shoes-181077349
In a scene where your character gets angry, you want the reader to share that anger. If the character is scared, you want the reader to feel that fear. If a character being interviewed for a job feels nervous and his leg is bouncing up and down, it’s very rewarding to be told by a reader that their knee started sympathy-bouncing when they were reading that scene.

Putting the reader into a character's shoes by having them experience the same emotion is a powerful tool and a great way to form a connection between story and audience. But this isn’t always just a simple matter of describing what the character is experiencing and hoping the reader will be immersed into their world.

Moreover, not all states of mind are equally interesting to be immersed in. An insane character, a disoriented character, a bored character, these can all be accurately conveyed, but should they be?

Monday, 21 April 2014

Getting Characters Going

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It doesn’t matter what kind of character is at the centre of a story, they will all face the same fundamental issue. Something needs to be done and they have to be the one to do it.

The world needs saving, a toy needs buying, or a heart needs winning, but before you get to that, first the character has to make the determination that they are going to act rather than give up and go home.

Whether they succeed or fail depends on the story you want to tell, but whether they try is not up for debate, because otherwise you wouldn’t have a story. So you have to have a character that decides to act and keep going no matter what. But what is that makes them unable to walk away? Understanding what drives them will provide you with a core element of the character, and the driving force behind your narrative.

Monday, 14 April 2014

All Character, No Plot

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Occasionally I will get questions from new writers and by far the most common concern plot. The aspiring novelist will have a very strong grasp of who they want to write about and where proceedings will be set, but actually coming up with a plot seems daunting.

For some people the events that take place are the first things they come up with, but if that isn’t how it works for you then having an intimate knowledge of your main character is still an excellent route to working out what the story will be about.

Bear in mind that even the most inexperienced of writers is still a hugely experienced reader. We have all been reading, hearing and watching stories for many years. But while everyone feels confident in their ability to judge whether those stories are good, bad or indifferent, when it comes to our own writing it becomes much more tricky to gauge.

If you have a strong sense of how a story will go that’s all well and good, but if you don’t then here are three steps that will help demystify the process.
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