Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts

Monday, 29 September 2014

Story Structure: Pity, Fear, Catharsis

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More than 2000 years ago Aristotle deconstructed drama in his Poetics. I only just came across it (well, the abridged version), but better late than never.

His ideas on what makes a good story boil down to pity, fear and catharsis, which more or less constitutes beginning, middle and end.

Greek notions of theatre back in the day weren’t exactly varied (I believe they only had three television stations—primitive times) but I think his core ideas still hold true today.

Thursday, 12 September 2013

How to Learn Story Structure Without Even Trying

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Guest post by K.M. Weiland (@kmweiland): 

Here’s a secret about story structure that you may not have realized: You already know it. 

Many authors are intimidated by the mere thought of structure. As if writing isn’t already enough of a juggling act, now we’re expected to also make certain our plot fits into some nebulous framework. It can be daunting, to say the least.

But here’s the great thing about structure: it’s neither nebulous nor difficult to learn. 

Thursday, 15 November 2012

Episodic Storytelling Is A Problem

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The problem with episodic storytelling is that often the writer can’t really see the problem with it.

Stuff is happening to the main character, as it’s supposed to. Maybe even quite interesting stuff. Different scenes may not be directly connected, but they’re still happening to the same person, so it feels like there’s a connection.

But when you have a character who goes from one thing to another seemingly at random, what you end with is a character who has nothing better to do. It’s not very captivating when the story meanders and the main character doesn’t know what he’s doing.

Thursday, 4 October 2012

Chapter One: The Casual Vacancy

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This is another of my posts on how a successful author hooks the reader at the start of the story, what information she feels is necessary at this point and how she approaches things like POV, character and voice (other first chapter I’ve analysed can be found here: Chapter One Analyses).

I chose The Casual Vacancy by JK Rowling partly because it’s in the news, but also because it was a good opportunity to see how an author goes about winning over readers who might be sceptical or wary of her attempt at a new genre.

Monday, 1 October 2012

Story Structure is Simple

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Sure, a story needs a Beginning, Middle and End, but apart from that what else do you need to build a satisfying and effective story structure?

The answer is simple: Nothing.

In the same way that the four building blocks of DNA enable the creation of all life on Earth, so B, M and E, if positioned, combined and repeated correctly, can produce an endless variety of story.

Monday, 27 August 2012

Resist Giving Characters A Helping Hand

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It is tempting, especially at the beginning of a story, to have things happen in a way that is convenient, just to get the ball rolling. A new guy starts at work and our heroine likes the look of him. Later that evening she’s in the supermarket doing a little shopping and who should be buying olives at the deli counter but that guy from work...

Obviously that scenario is perfectly plausible. We run into friends or work colleagues all the time. You can be visiting a foreign city, walk round a corner and bump into someone you went to school with and haven’t seen in years.

But the temptation for a writer to lend a hand, to put their character in the right place at the right time, makes it harder to get to know the character. You are in fact delaying the start of the story.

Monday, 6 August 2012

After The First Draft: Part 3

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A short series looking at how to approach revisions. Part 3: Seeds need water, water needs seeds.

So far we’ve looked at tweaking the start and end (where information tends to bunch up), and making sure characters have identifiable story-world reasons for what they’re doing.

Another element worth looking at early on is establishing the tone. Not the overall tone of the story, I’m talking about the tone of each scene. The specific tone I’m talking about is one that indicates this will be a story worth reading.

Friday, 13 April 2012

Linear Writing Leads To Flat Narrative

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By linear I don’t mean the way time is structured in your story. You don’t have to write scenes all out of order Christopher Nolan style to make it interesting.

This is what I’m talking about: A man is hungry. He goes to the kitchen and makes a sandwich. He eats the sandwich. He is no longer hungry.

The journey from hungry man to sated man is very straight. It’s easy. It’s obvious. It’s dull.

When someone wants something you have the beginning of a story. When they get it you have the end of the story. But the bit in between is the interesting part, and making it too linear won’t generate much enthusiasm in the reader.

Thursday, 23 February 2012

You Don't Put The Punchline First

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 A joke consists of two parts: the set up and the punchline.

However, one part is all flash and laughs and attention grabbing, and the other does the more mundane, ordinary stuff.  So, if you want to grab the audience by the throat straight away, show them you mean business, you should start with the punchline, right?

Nonsensical as that is, it’s pretty much the standard advice most aspiring writers get. And it’s just as wrong in fiction as it is in joke-telling.

Monday, 9 January 2012

You Already Have The Answer

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Everyone has a natural facility for telling stories. It is part of our ability to communicate. When we instinctively tell someone else about something we consider interesting, we edit, fill in background details, provide backstory, even embellish—all without thinking twice.

When we start writing these things down, things aren’t quite so easy. Without the natural rhythms and purpose of spoken language—and the interaction of another person asking for more detail when they need it—we can freeze up and start doubting the value of what’s on the page. Which is often when we turn to books for guidance and instruction, and even reassurance.

The thing is, the basic structure of story is pretty similar in every book on craft. There may be variations on a theme, but generally all the advice is pretty much of a muchness. And if you have written a story you’re trying to fix up, and you go over it armed with the Indomitable Hero Flow Chart, or the 22-step Brain Map, or whatever method your favourite new book has revealed to you, what you will tend to find is that most of the things they say you need for a good story, you already have.

Thursday, 5 January 2012

Inside A Story Part 2: The Hunger Games

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In part one of this post I discussed various techniques to keep each moment of a story interesting in and of itself. In particular, how a story is made up of a bunch of much smaller stories that keep the reader engaged as the bigger story is slowly rolled out. In today’s post I will use the first chapter of The Hunger Games to demonstrate what I mean (I get so many search hits for HG based on the one post I did mentioning it, that I thought I might as well give those people another article to read). There will be spoilers.

Chapter One introduces the MC, explains what The Hunger Games are, and ends with Katniss not getting selected—her sister is chosen instead. 

There is a lot of backstory and exposition and the key development is Prim’s selection, but a lot of other stuff is also going on during this chapter. I’m going to look at the moments in each sequence of scenes to see how the author manages to keep interest high, even when she’s being very digressive.

These techniques can help you energise quieter moments and also make backstory and exposition enjoyable to read.

Monday, 2 January 2012

Inside A Story, Lots Of Little Stories

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Let’s say in this chapter I’m writing Jurgen discovers he is the father of ex-girlfriend Maria’s teenage son. That revelation at the end of the chapter is dramatic and emotional and vital to the rest of the story. 

Let’s say the rough outline of this chapter is Jurgen bumps into Maria out shopping, he offers her a lift home, she invites him in for coffee, he sees a photo of the kid and there’s no mistaking the resemblance. Cue major drama.

It’s very easy to consider the reveal a big enough deal that everything else before it becomes very direct and simple. They bump into each other, say hellos, polite chatting, an offer of a lift etc. The big dramatic moment coming up is so omnipresent for the writer that everything else seems to take on added meaning. However, for the reader, that isn’t true. 

A series of bland, mundane events in the life of two people will read just like what it is. When the moment of realisation comes for Jurgen, its meaning and implication will be clear, but the experience of getting to that point won’t be a particularly enjoyable one.

Not every scene is going to be a high-octane ride where the momentum keeps the reader glued to the page. Some scenes need to set stuff up, slow things down, and even portray normal life. So how do you do that without boring the reader to tears?

Monday, 7 November 2011

Contrivances Aplenty

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All stories are contrived. A story is carefully set up so the pieces  fall when they’re supposed to. In real life it doesn’t work like that. Murder’s go unsolved. Bank robbers get away. Bankers get even bigger bonuses. But we don’t read stories so we can see the world in its unfathomable weirdness that makes little sense (that’s what we have windows for).

The value ascribed to real life events are not the same when they are used by writers. In real life, winning the lottery is hugely unlikely. In a story it is very easy to arrange. That ability of the writer’s to make things happen any way he wants, can often derail a story if it is too obvious.

Any time you write down a story the reader is aware that there is a guiding hand behind the events, even if it’s only subconsciously. And knowing that is what enables you to keep the mechanics of what you’re doing hidden. Like in a magic trick, it isn’t stopping them seeing, it’s controlling where they look.

Thursday, 27 October 2011

This Is Not An Outline

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The reason many people don’t find outlines helpful isn’t because they’re not an outlining sort of writer, it’s because they don’t know how to write a good outline. You’ll also hate toast if you only ever make it burnt to a crisp. With NaNoWriMo on the horizon I thought I’d take the opportunity to go over a few basics.

1. Jacki McLonli, recent divorcee, is at home climbing the walls. Her best friend Debbie calls her up and invites her out to lunch.
2. At a cool restaurant, over a delicious meal, Debbie tells Jacki that Mark, Jacki’s old high school sweetheart is back in town. He’s doing very well, still has his own hair, and is single.
3. Jacki “accidentally” bumps into Mark outside his place of work.

I think you can see the kind of story this is developing into, and each scene has an indication of what needs to happen were I to write it up as a first draft. But this is NOT an outline—at least not a good one.

Sunday, 5 June 2011

Plotting In Your Pants

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When it comes to writing a story there are the two widely known approaches. You can plan thing in advance and then follow the instructions like a map. Or you can wing it and see what happens as the story develops organically.

People have their preferences, but which is better? Which is easier, and which requires more effort? Does one lead to a dry, mechanical tale, and the other to a meandering, unfocused mess? How can you tell which suits you and your story best?
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